Pet Usage
I will detail ways in which pets can tank, deal damage, or just look cool.
In the low levels, once you are able to cast Wild Pet on your pet, you can have it aggro and tank anything for you, so long as your pet has good health, and you remember to heal it. This even works on multiple mobs at one time. If you are profficient at targeting(This game's targeting system really needs some work done on it, but the [Tab] Functionality works fine for what it says it does) you can hit [Tab] [Alt+1] Wait for your pet to swing at that monster once or twice(it has to actually hit and deal damage) then click on another monster, and hit [Alt+1], and so on and so forth, in this manner, when there are bosses with guards, you can have your pet tank all of the guards, or even the boss and the guards, so that any fairy in your party, or yourself, whomever is healing your pet, will not have to take damage, or be interrupted by guards attacking them. If any monks read this guide: The pet tanks more often than you until you get the Buddha Bone, this is the way it is supposed to be, monsters can't believe that a lowly pet is so ferociously attacking them, so their main instinct is to attack that creature first. However, a monk wielding a scary ritualistic buff is another matter entirely(even if it is called "Mercy").
Skills
For the Tamer, the skills available on the web page: http://www.talismanonline.com/talisskill.aspx are summed up nicely enough
I'll show you the skills I use.
Heavy Crack
perfuse mana on the arrows, crack down target's armor, cause x points damage, with extra x points target defense decrease, lasting 10 seconds
Rapid Crack
attack target with arrows, cause target x points damage
Shadow Crack
attack target with shadow arrow, cause x points damage, also decrease target attack x points
Heal Pet
curing pet with nature's power, pet recover x health points
Revive Pet
revive pet and recover it's health points x
Wild Pet Very important skill, "enemy value" is the same as aggro points in other games.
increaae pet's enemy value x points
Poison of Weakness For Boss killing when your pet has to be the tank.
daub poison on weapons, 20% rate to decrease target attack x points, lasting 10 seconds, could be successfully used for 30 times
Poison of Attack For normal hunting, it increases your dps by 20% of the value X where X is the value of damage that the buff adds, for 10 seconds at a time. Not a large number, at most this is increasing your DPS by 1-2, but it's still something.
daub poison on weapons, 20% rate to increase damage x points, lasting 10 seconds, could be successfully used for 30 times
Stone Skin
increase pet's physical defense x points, lasting 30 minutes
Brutal Fight
increase pet's physical attack x points, lasting 30 minutes
You may be saying "Wait, I don't see those skills, where do I get them?" or "You can't use poison, pet heal, and stone skin all at the same time, wtf?" Relax, as you level up, you'll get more talismans, and even though you can only have two equipment talismans at the same time, the idea is to wear the one with the better skills/skills you'll probably cast more often, or more useful bonus. I personally wear my nature tablet and pet bell, and just use my Jade Vessel when I want to put poison on, like once every 30 minutes.
Additional Taming Tips
If you're stuck on the quest, and don't understand how to tame, here are some useful tips: You can only tame animals, the taming process after targeting and right clicking/using the pet capture bell(A reusable item you get during the level five quest with the parrot) requires ~5 seconds, depending on how many times you get hit and interrupted. A good thing to do is to drag the pet capture bell into an open slot on your skill hotkey bar, on the first page, with other skills that you only use once in a while. Otherwise you can activate the bell from your inventory by right clicking on it, the same as every other usable item. Remember, most(all?) Guards for bosses, all bosses, most(all?) elite mobs, anything in a scenario, and various human creatures are untamable.
Also of note: If you have died recently, and you can't summon your pet, your pet may have died, this requires that you revive your pet with the Pet Bell skill: "Revive Pet". The opposite is also true, if you have died, your pet isn't necessarily dead, so if you don't see your pet, and can't tame another, click the little skill button just above your hotkey bar that says "summon pet" or go to a warehouse, and put your pet into it, then take him or her back out.
If you're trying to tame a pet, and think you don't have one, but nothing is working for you, you may simply have a dead pet, or you may have forgotten to use the summon pet skill.
Energy
Ah yes, Energy, after killing a creature, you'll get experience(which goes towards leveling up) and energy(and hopefully some copper too, since spending energy costs money.) To spend energy, you'll have to use that button "enhance talisman" found on your default skill page that I told you not to replace. You have to unequip your weapon talisman, or assist talisman, and then place it into the enhancement window. Click start, and you will begin spending energy, after which point, you will eventually level up your talisman (unless you run out of energy, or money, or your talisman is the same level as you already.) Levelling up a talisman has the following benefits: Increasing "hit" increasing Damage(Weapon talisman only) increasing skill damage/heal amounts, and often increasing the mana cost of skills. Also, it can unlock new skills that are currently grayed out for that Talisman(Weapons only)
im 7anafi from sun and moon